Karavela Bilişim Adventure Game Project
Transkript
Karavela Bilişim Adventure Game Project
Karavela Bilişim Adventure Game Project First Weekly Meeting Karavela Bilişim First Formal Meeting Definition of Roles and Role Assignments Stating Ground Rules Decision of Intended Maximum Technical Properties Karavela Bilişim Second Formal Meeting Decision of Requirement Gathering Ways and Methods Status of Tool Learning Process Usage and Organization of Team Web Site Karavela Bilişim Analysis of Requirements During Analysis period we state some technical properties for our game, we do researches and gather a lot of information. Put another way, we find requirements of our project. So 2 problems arises: 1- Better ways of finding requirements 2- Saving these requirements Karavela Bilişim Better ways of finding requirements Mainly the followings will be done: • A survey will be prepared. • Big game companies’ web sites will be examined. • Magazines will be examined • Other researches about game designing will be examined Karavela Bilişim Saving the requirements A pool for requirements, which will only be accessed by group members will be set at our web page. Any technical property, any requirement talked at the meetings will be recorded. If it is needed, a document template for the requirements will be prepared. Karavela Bilişim Available Facilities We have asked for available facilities that the department can serve. A cvs repository and web site space about 20-30 MB can be given 1 month later. It was actually planned for the second semester. A server of our own could be placed in the department but this will be an extreme situation. It may not be probable to do so. Karavela Bilişim Planned Facilities Use of cvs for code repository A large ftp server for global repository It will include all documentation, resources, programs, generated and collected data. Use of local repositories in sync with global repository. rsync program is being considered as the tool for ensuring local global repository synchronization. Karavela Bilişim Designations to be analyzed Popular Games (Arcade Adventure) Mafia GTA3 Karavela Bilişim Designations to be analyzed Popular Games (Action Adventure) Pusu Kabus Max Payne Unreal1 - 2 Quake2 Far Cry Splinter Cell Karavela Bilişim Designations to be analyzed Popular Games (Adventure) Dedektif Fırtına Monkey Island Full Throttle Syberia Runaway Adventure Broken Sword Karavela Bilişim Graphics Tools 2D Photo/Picture Creation,Editing 3D Graphics Animation tools Karavela Bilişim 2D Graphics Tools Adobe Photoshop Macromedia Fireworks LView Pro CorelDRAW Paint Shop Pro Reptile Karavela Bilişim Adode Photoshop CS Karavela Bilişim Advantages Easy to use Detailed but easy user interface Improved file browser Customizable workspace Categorized menus Karavela Bilişim Advantages(Cont.) Powerful Professional toolset Pattern Making Scripting Masking Texturing Layer Controlling Superior Output Text Editing Variable format support Karavela Bilişim Sample Karavela Bilişim 3D Graphics Softwares 3D Studio Max Maya Lightwave Life Forms Studio Poser Cinema4D Karavela Bilişim 3D Studio Max Karavela Bilişim Maya Karavela Bilişim 3D Studio Max vs Maya In Max everything is readily put into good chunks of black boxes. This allows you to work in great lengths without understanding anything. In maya you should know huge amount of things. everything is fed in small defined pieces. It gives you flexibility(Time Considerations!!!). Max is easier to use. Maya has a better renderer than 3D Studio Max. 3D Studio Max has a better workflow. Karavela Bilişim Modeling Karavela Bilişim TODOs 3D Studio Max Skills Drawing Animation Tests Karavela Bilişim