Serkan Ergun –
Transkript
Serkan Ergun –
International Computer Institute 35100 Ege University, Bornova İzmir, Turkey H +90 (555) 737 2232 T +90 (232) 311 3231 B serkan.ergun@gmail.com Í http://ube.ege.edu.tr/~ergun Serkan Ergun Research Interests Global illumination, real-time rendering, general purpose GPU programming, photo-realistic rendering. Education 2008–2015 International Computer Institute, Ege University, İzmir. Doctor of Philosophy 2006–2008 International Computer Institute, Ege University, İzmir. Master of Science 2002–2006 Software Engineering, Izmir University of Economics, İzmir. Bachelor of Science Theses PhD Title New Approaches to Real-Time Global Illumination for Dynamic Scenes. Supervisors Prof.Dr.Aydın Öztürk Description GPU based algorithms developed for importance sampling from environment maps and object visibility tests. MSc Title Comparison of Real-Time Shadowing Systems in Graphics Applications. Supervisors Asst.Prof.Dr.Cengiz Güngör Description Hard shadow generation algorithms were compared with respect to their performances, memory usage and quality. Language English German Reading Writing Speaking Very Good Beginner Very Good Beginner Good Beginner Hobbies Computer Games, Movies, Fishkeeping, Travelling. 1/4 Professional Experience May 2009–present Teaching Assistant, Ege University, İzmir. Teaching assistant for graduate courses in computer science, including Advanced Rendering, Computer Graphics and Game Programming, Object-Oriented programming, and Network Programming. Examination invigilator for graduate courses. 2010–2012 Researcher & Developer, Ege University, İzmir. Worked as a researcher and a developer on a TEYDEB funded CAD project specialized for automotive die-mold industry Programming Languages C/C++ .NET Java DirectX OpenGL Cuda/OpenCL Expert Intermediate Intermediate Intermediate Intermediate Intermediate Currently Used / 10 Years 1 Year 2 Years 2 Years Currently Used / 4 Years Currently Used / 2 Years Software Environments { Windows(Expert) & Linux(Intermediate) operating systems. { Experienced in revision control systems like Subversion { Familiarity with CMake build system. Achievements { Voluntary lectures on Advanced Computer Graphics, in ICI (3.5 months) { Administration of Oyun Gelişirici, a site devoted for game development. { One of the organizers of Oyun Mutfağı (A meeting where game designers and developers gather to discuss new game ideas) { Image Grabber: A tool to extract images from video files and organize them into contact sheets. Image Grabber is the first version written in C++ and Image Grabber II.NET is the 2nd version written in C#. { DDSWrite: A plugin for MATLAB to save DDS format images. [Link] { Elemaniac: A puzzle game developed for an online contest organized in oyungelistirici.org. (Received second place) [Link] (Windows only) { Pardus: A mobile game developed (in 48 hours) for Global Game Jam 2010. [Link] { A member of a game development team called Testere. - Tork: A racing game developed using Ogre, PhysX, OpenAL and other libraries.[Video] [Download] (Windows only); - Source of Life: A realtime strategy game developed using Ogre, OpenAL and other libraries. [Video] [Download] (Windows only) - Heart Attack: A game developed for Global Game Jam 2013 using Unity3D. (Received 3rd place in a local contest) [Play ] 2/4 Publications Serkan Ergun, Sermet Önel, and Aydin Ozturk. A General Micro-flake Model for Predicting the Appearance of Car Paint. In Elmar Eisemann and Eugene Fiume, editors, Eurographics Symposium on Rendering - Experimental Ideas & Implementations, pages 65–71. The Eurographics Association, 2016. Mustafa Bintas, Yunus Kara, Cengiz Oz, Serhat Surek, Merve Aydin, and Serkan Ergun. Profile based naming and resolving name ambiguities in çizen. In Proceedings of 8th International Conference and Exhibition on Design and Production of Machines and Dies/Molds, pages 253–256, Ankara, Turkey, 2015. Atılım University Publications. Özkan Anıl Töral, Serkan Ergun, and Aydın Öztürk. Real-time distant light filtering using gaussian mixture model. In Proceedings of EURASIA GRAPHICS 2014, pages 1:1–1:6, Ankara, Turkey, Oct 2014. Hacettepe University Press. Özkan Anıl Töral, Serkan Ergun, Murat Kurt, and Aydın Öztürk. Mobile gpu-based importance sampling. In Proceedings of the IEEE 22nd Signal Processing and Communications Applications Conference, SIU ’14, pages 510– 513, Trabzon, Turkey, April 2014. IEEE. Nurcan Seylan, Serkan Ergun, and Aydın Öztürk. BRDF reconstruction using compressive sensing. In WSCG International Conference on Computer Graphics, Visualization and Computer Vision, pages 88–94, 2013. Mehmet E. Dalkılıç and Serkan Ergun. A simple yet fast algorithm for the closest-pair problem using sorted projections on multi-dimensions. In 28th International Symposium on Computer and Information Sciences, pages 23–34, 2013. Onur Yilmaz, Sercan Demirci, Yagiz Kaymak, Serkan Ergun, and Ahmet Yildirim. Shortest hop multipath algorithm for wireless sensor networks. Computers & Mathematics with Applications, 63(1):48 – 59, 2012. Serkan Ergun, Murat Kurt, and Aydın Öztürk. Real-time kd-tree based importance sampling of environment maps. In Proceedings of the 28th Spring Conference on Computer Graphics, SCCG ’12, pages 77–84, New York, NY, USA, 2012. ACM. Mustafa Bintas, Aydin Ozturk, Cengiz Gungor, Aycan Tutay, Ahmet Bilgili, Murat Kurt, Serkan Ergun, Tugce Kayitken, and Ercan Gercek. Development of a computer aided die design software and die design process modeling. In Proceedings of 6th International Conference and Exhibition on Design and Production of Machines and Dies/Molds, pages 285–290, Ankara, Turkey, 2011. Atılım University Publications. Cengiz Güngör and Serkan Ergun. A survey on real-time shadow systems in computer graphics and comparison of techniques. Fırat Üniv. Mühendislik Bilimleri Dergisi, 21(1):43–52, February 2009. 3/4 Honors and Awards 2008–2013 The Scientific and Technological Research Council of Turkey (TUBİTAK) Ph.D. Scholarship 2006–2008 The Scientific and Technological Research Council of Turkey (TUBİTAK) M.Sc. Scholarship Projects 2015-present Modeling Surface Reflection of Metalic Coatings and Estimation of Paint Composition from their Appearance, TÜBİTAK, Project No: 115E458 2015-2016 Developing an Offer Preparation Module for ÇİZEN [CAD Software for Die Design] Using Surface Unfolding and Band Optimization (Nesting) Techniques, TÜBİTAK, Project No: 7151042 2014-2015 Data Transfer and Product Life Cycle Management for Production in 3D Design Software, TÜBİTAK, Project No: 7140730 2010-2011 Process Innovation at Dies Design and Three-Dimensional Design Program Development, TÜBİTAK, Project No: 7090852 2010-2012 Three-Dimensional Dies Design Program Development, KOSGEB, Project No: 2010/03 4/4